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AI Insights · Timothy · October 2021

Top 5 Third Person Games on iOS in Germany: Q3 2021 Performance

An overview of the performance of the top five third-person games on iOS in Germany during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Germany: Q3 2021 Performance

In the third quarter of 2021, the performance of the top five third-person games on the iOS platform in Germany revealed some interesting trends. Below, we detail the weekly downloads, revenue, and active user statistics for these popular games.

Subway Surfers

Throughout Q3 2021, weekly revenue for this game saw fluctuations, peaking at approximately $5.8K in the last week of July and gradually declining to around $2.3K by the end of September. Weekly downloads started strong with 34.9K in late June, but experienced a downward trend, settling at around 25.1K by the end of the quarter. Active users maintained a fairly stable range, fluctuating around the 330K mark.

Run Rich 3D

This game saw a significant spike in weekly downloads, peaking at 62.6K in late July before declining to about 4.5K by the end of September. Active users followed a similar trend, reaching a high of 104.6K in late July and dropping to approximately 12.2K by the end of the quarter. Weekly revenue was minimal, with the highest being $68 in early August.

Arrow Fest

Weekly downloads for this game were highest in late June at 24.5K, but showed a steady decline to around 9.5K by the end of September. Active users peaked at 43K in mid-July and decreased to approximately 18.9K by the end of the quarter. Revenue saw modest peaks, with the highest being $169 in early August.

Bus Simulator: Ultimate

This game's weekly revenue remained relatively consistent, peaking at around $4.3K in late August before dipping to about $2K by the end of September. Downloads showed fluctuations, peaking at 18.1K in late August and ending at around 8.9K. Active users peaked at 108.9K in mid-July and gradually decreased to 66.7K by the end of the quarter.

Mario Kart Tour

Weekly revenue for this game was notable, peaking at approximately $51.1K in mid-September. Downloads also saw an upward trend, peaking at 29.3K in the last week of September. Active users were fairly stable, fluctuating around the 100K mark, with a slight increase towards the end of the quarter, reaching 87.5K.

Data for these insights comes from Sensor Tower, and more detailed analytics can be found on their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021